Wednesday, March 31, 2010

Morality & Cocktails?




A Thoughtful Thinking-Through of the Thoroughly Enjoyable "Miss Pettigrew Lives for a Day"
by Portia & Desdemona


Miss Pettigrew Lives for a Day follows the trials and triumphs of Miss Guinevere Pettigrew on her day spent as a companion to Delicia LaFosse, a struggling actress. Miss Pettigrew is a prim middle-aged woman, the daughter of a clergyman, who is the quintessential strait-laced turn-of-the-century woman. Delicia, on the other hand, is living the life of a young starlet trying to make her way to stage stardom-using any and every means available. In contrast to Miss Pettigrew, Delicia's morals reside decidedly in the "non-existent" category. Although Delicia's silly little runnings about are portrayed with tongue-in-cheek and a little wink, they are, to be candid, decidedly immoral. She's giving herself away in order to get ahead in the world. And the justifications she uses are basically "well, everybody's doing it." Miss Pettigrew doesn't approve at all, she remonstrates Delicia, telling her: "Love is not a game."

The many faces of Delicia.

The fact is, Delicia herself knows that what she's doing is wrong. She simply doesn't have the moral muscle to change herself. As Mitch Albom writes in Tuesdays With Morrie, "The culture we have does not make people feel good about themselves. And you have to be strong enough to say if the culture doesn't work, don't buy it." (42) - Morrie Delicia on her own does not have that strength. But, with the helpful influence of Miss Pettigrew, she finds the moral backbone she lacks.

And, on the flipside, Miss Pettigrew needs Delicia. Miss Pettigrew is told to "loosen up" on several occasions. Miss Pettigrew is a strong, moral woman. But a woman who has confused moral strength with severity. Delicia has confused freedom and joy with doing whatever the heck she wants. Miss Pettigrew is lacking love and warmth; Delicia is lacking love and strength. But, by the end of the day, Miss Pettigrew and Delicia has forged a friendship which has allowed these women to share their love, warmth, and strength.

"So many people walk around with a meaningless life. They seem half-asleep, even when they're busy doing things they think are important. This is because they're chasing the wrong things." (43) --Morrie (Tuesdays With Morrie)

Sunday, March 28, 2010

Lessons from The Verge


"I've seen the future and it is slang."--Fanny, On the Verge

Recently, I read a thoroughly excellent play entitled "On the Verge." (see picture). Basic premise: three Victorian explorer women set out to explore "Terra Incognita," and end up travelling into the future. Highly recommended. It made me realize how many fantastic, delicious words ther are in the English language. There's a whole treasure trove of words out there just begging to be used!

Resolution #1: Polish up vocabulary.

In contrast, the show I just finished working on, columbinus, had a different sort of vocabulary. It was gritty and realistic and very rough, which was perfectly fitting for the show. The constant barrage of dirty words made me realize how pointless foul language is. Its only point is to shock and seek attention. But after you've been bombarded with those words thousands of times, they loose their power. But words like: incandescent, sunset, creamy, cerulean, ebullient, effervescent, melifluous, snowfall, sparkle, celestial, vibrant, beauty, quintessence, and love will always radiate beauty and meaning. That's what language is supposed to be.


Also, I was surprised by how much I identified with the character Mary (there are three main characters-Fanny, Mary, and Alexandra). Throughout the play, I never felt like I had a good sense of who Mary was, until the end. Half-way through the play, the women settle down in the 1950's. But Mary wants to travel on, she wants to find more and more adventures---"I have such a yearning for the future! It is boundless!" I love that spirit of adventure-it reminds me of that Chesterton quote: "An inconvenience is only an adventure wrongly considered, an adventure is an inconvenience rightly considered."

Resolution #2: Look on life as an adventure.


Finally, one of the big debates that exists in the play is whether or not the women should wear trousers. (Trousers! Shocked gasp.) Alexandra is all for it, Fanny is dead set against it, and Mary says: "The civilizing mission of Woman is to reduce the amount of masculinity in the world. Not add to it by wearing trousers." I would argue with Mary that we're not supposed to reduce the amount of masculinity, per se, but rather counter it with an equal amount of femininity. These three women are strong, gracious, and playful. Despite their idiosyncratic flaws, they're all admirable literary characters.

Resolution #3: Be a part of "On the Verge" someday, somehow, somwhere.

Friday, March 26, 2010

Fashion Fridays

This is the first of (hopefully) many, many posts on fashion. However, they shall not be merely on the trends of the moment, but on how to dress modestly, with elegance and style. One such article of clothing that never fails to set my heart throbbing with joy is the 1950's party dress. More often then not they had sleeves (imagine!) and they always had full swirly-twirly skirts perfect for sweeping around the dance floor.

Here are a few examples all found on this delightful web-sight -http://www.poshgirlvintage.com/



Monday, March 22, 2010

MS163-E

Why aren't these in style? *sheds a tear of sorrow*

Friday, March 19, 2010

Cold

Hello girls!
First of all, I miss you all terribly. And can't wait for summer!...which leads smoothly into the topic of this link. One of my friends here at school sent it to me, and as Minnesota natives, I thought it would come in handy for most of us.

We got into this conversation because although it has been warm here lately, there was one night when I was walking back from the student center at 2am and my toes were cold. The thought occurred to me that I should be thankful for the cold because now I could actually feel my toes! I knew they were all there and alive and well. It was like I'd received a 'checking-in' phone call from my feet... Being thankful for the cold was DEFINITELY a first for me, and I really found the link she sent interesting. I hope you all enjoy it!

Love!
http://www.frontporchrepublic.com/2010/02/meditation-on-the-cold/

Monday, March 15, 2010

Of Mozart and Midterms

There is just something about the breathtaking beauty of Mozart's Requiem that stirs the soul. These dark days during midterms require something to remind us students that we are not going it alone.

Lacrimosa


Domine Jesu


Kyrie

Saturday, March 6, 2010

The Dos and Don'ts of being an Evil Warlord.


Due to the fact that not one of the authors of this blog has the knowledge or skills to become an evil villain, here are some things you may want to consider:

The Dos and Don'ts of being an Evil Warlord.

  1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

  2. My ventilation ducts will be too small to crawl through.

  3. Shooting is not too good for my enemies.

  4. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

  5. I will not gloat over my enemies' predicament before killing them.

  6. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

  7. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

  8. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

  9. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

  10. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

  11. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

  12. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.

  13. I will never utter the sentence "But before I kill you, there's just one thing I want to know."

  14. When I employ people as advisers, I will occasionally listen to their advice

  15. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

  16. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

  17. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

  18. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

  19. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

  20. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

  21. I will dress in bright and cheery colors, and so throw my enemies into confusion.

  22. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

  23. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.

  24. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

  25. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.

  26. I will not turn into a snake. It never helps.

  27. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.

  28. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.

  29. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

  30. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

  31. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.

  32. Once my power is secure, I will destroy all those pesky time-travel devices.

  33. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

  34. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

  35. If an adviser says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.

  36. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.

  37. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

  38. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

  39. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.

  40. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

  41. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

  42. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

  43. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  44. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

  45. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

  46. I will never build a sentient computer smarter than I am.

  47. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

  48. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.

  49. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.

  50. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

  51. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

  52. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

  53. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

  54. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

  55. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

  56. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

  57. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.

  58. I will not agree to let the heroes go free if they win a rigged contest, even though my advisers assure me it is impossible for them to win.

  59. When I create a multimedia presentation of my plan designed so that my five-year-old advisory can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

  60. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

  61. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

  62. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

  63. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

  64. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

  65. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

  66. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

  67. I will not have captives of one sex guarded by members of the opposite sex.

  68. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

  69. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

  70. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

  71. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.

  72. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

  73. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.

  74. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look
  75. I will make it clear that I do know the meaning of the word "mercy"; I simply choose not show them any.

  76. Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self sacrifice will be outlawed and destroyed.

  77. I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.
  78. I will offer oracles the choice of working exclusively for me or being executed.
  79. I will not engage an enemy single-handedly until all my soldiers are dead.

  80. If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.
  81. Since nothing is more irritating than a hero defeating you with basic math skills, all of my personal weapons will be modified to fire one more shot than the standard issue.
  82. The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.

  83. If I decide to hold a contest of skill open to the general public, contestants will be required to remove their hooded cloaks and shave their beards before entering.
  84. Before appointing someone as my trusted lieutenant, I will conduct a thorough background investigation and security clearance.

  85. If I find my beautiful consort with access to my fortress has been associating with the hero, I'll have her executed. It's regrettable, but new consorts are easier to get than new fortresses and maybe the next one will pay attention at the orientation meeting.

  86. If I am escaping in a large truck and the hero is pursuing me in a small Italian sports car, I will not wait for the hero to pull up along side of me and try to force him off the road as he attempts to climb aboard. Instead I will slam on the brakes when he's directly behind me. (A rudimentary knowledge of physics can prove quite useful.)
  87. I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.
  88. If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.
  89. I will order my guards to stand in a line when they shoot at the hero so he cannot duck and have them accidentally shoot each other. Also, I will order some to aim above, below, and to the sides so he cannot jump out of the way.
  90. I will classify my lieutenants in three categories: untrusted, trusted, and completely trusted. Promotion to the third category will be awarded posthumously.

  91. Before ridiculing my enemies for wasting time on a device to stop me that couldn't possibly work, I will first acquire a copy of the schematics and make sure that in fact it couldn't possibly work.
  92. I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.
  93. I will hire one hopelessly stupid and incompetent lieutenant, but make sure that he is full of misinformation when I send him to capture the hero.

  94. As an equal-opportunity employer, I will have several hearing-impaired body-guards. That way if I wish to speak confidentially with someone, I'll just turn my back so the guards can't read my lips instead of sending all of them out of the room.

  95. If the rebels manage to trick me, I will make a note of what they did so that I do not keep falling for the same trick over and over again.
  96. If I am dangling over a precipice and the hero reaches his hand down to me, I will not attempt to pull him down with me. I will allow him to rescue me, thank him properly, then return to the safety of my fortress and order his execution.
  97. I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
  98. Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."

  99. My force-field generators will be located inside the shield they generate.
  100. If I have several diabolical schemes to destroy the hero, I will set all of them in motion at once rather than wait for them to fail and launch them successively.
  101. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access

Wednesday, March 3, 2010

PBS's Emma is being ordered by the library. Of course, you can watch it online too, simply by going to the PBS website. But, if you want to watch it on a bigger screen...